Riley Clark

Tabletop Portfolio


Citadel of the Seven-Eyed Saint

The cover displays the right half of the Seven-Eyed Saint's face. She is feminine, with three and a half eyes visible on the side of her face. Her hair is braided and there are candles covering her fingers.

Citadel of the Seven-Eyed Saint is a 64 page (US Letter) megadungeon adventure designed for the Shadowdark RPG. I wrote this over the course of 6 months with my friend, Shane, as an experiment to see if I could complete a long-term tabletop project (hint: we succeeded!). As part of this project I wrote and designed dungeon locations, key NPCs, history and lore, random encounters, monster stats, magic items, and critical advice for running the adventure.

You can look forward to a blog post about how we designed and wrote this adventure soon.

Design Goals

  • Write a campaign-length adventure suitable for multiple months of play.
  • Design labyrinthine dungeon connections that allow for complex and interesting navigation between floors.
  • Create an adventure which is highly GM-friendly and presents relevant information and tools with care.

Pale White Crown

The cover of pale white crown, which has a dark blue sea background and the title in large, white blackletter text.

Pale White Crown is a 12-page (A5) adventure designed for the game Cairn. I wrote it as part of the Mystic Wood OSR Adventure Jam hosted by RedMageGM on YouTube. For the jam we were required to create a location that encouraged adventurers to return there over time, and implement a randomization mechanic beyond random encounters. I designed the adventure, layout, and writing to invoke themes of grit, mockery (and foolishness), nature, and death.

You can look forward to a blog post about how I designed and wrote this adventure soon.

Judge's Review

If the video below doesn't work, you can just visit this YouTube link instead.

Design Goals

  • Design a magical forest with opportunities for repeated expeditions and random outcomes.
  • Create unique and easy-to-roleplay factions for out of the box gameplay.
  • Write 12 locations using clear, concise, and modern keying techniques.

Tongues of Verdant Fire

A green snakes breathes green fire in the foreground of a medusa statue.

Tongues of Verdant Fire is a two-page dungeon designed for the DURF roleplaying game. It was written for the Appendix N Jam 2026. For this game jam, participants are given a fake title that must inspire an adventure, location, puzzle, or game in a small amount of design space. I designed the adventure, layout, and compact writing for ease of use at the table.

I also wrote about Designing Tongues of Verdant Fire on my blog!

Jam Feedback

  • "This module seems like it's a ton of fun! Writing is clear and evocative. I love that the cultists are unsure about their leader and definitely wrong about their beliefs. Definitely saving it to run in the future!"
  • "The clarity here is top notch."
  • "This dungeon crawl is tops! Extremely clean layout, fun encounter table, clear outcomes depending on what the PCs do, and the possibility for more adventure or mayhem at the end."
  • "Wonderful adventure with clear goal, concise useful language, GREAT layout and design."

Design Goals

  • Prepare an adventure that is ready immediately for play.
  • Design interesting & explosive situations within a compact location for players to interact with or disrupt.
  • Develop multiple possible outcomes to the adventure.
  • Incorporate the given title and themes throughout the module.

Writing & Layout Example

No Sword, No Problem

A distraught knight cries while looking at the floor.

No Sword, No Problem is a one-page tabletop roleplaying game designed as a solo journaling experience. It was written for the One Page RPG Jam 2026. For this game jam, participants may utilize an optional theme ("Fractured") to design a tabletop game with only one page. I designed skills to solve problems, an impatience system to track time, and a point-crawl adventure.

Design Goals

  • Design a core game loop a point-crawl and problem-solve procedure.
  • Incorporate a simple sum-of-2d6 with rerolls based on skills used for the action resolution system.
  • Describe interesting problems to solve across 8 locations.
  • Balance empty space with clearly communicated instructions.

Myths Abound

An angel walks beside a young man with a hunted animal slung over his shoulder.

Myths Abound is a 26-page collection of adventures and random tables designed to expand the options for Myths presented in the core rulebook. It was written for the Mythic Bastionland TTRPG Jam #1. For this game jam, participants were asked to design anything for the game Mythic Bastionland. I designed 24 custom Myths to use alongside the base game's 72.

Myths Abound was ranked #2 Best Myth out of 98 entries!

Jam Feedback

  • "This is a colossal tool for the community. Excellent myths with a variety of realm-wide implications."
  • "The myths are varied and all quite interesting (personally, my favourites are the hourglass, the bazaar, the magister, and the signpost). Each myth offers evocative tables."
  • "More Myths! I love all the different vibes and flavors these Myths have."

Design Goals

  • Create dramatic and dynamic situations for players to interact with.
  • Develop consistent NPCs that can be easily adapted by the GM.
  • Iterate on the boss fight potential of the base game.

Video Game Portfolio


Forest of Flutes

A young satyr woman in the foreground of a pine forest.

Forest of Flutes is a short narrative exploration game about collecting magical pan flutes in a fantastical forest. I created this game after learning about 2D Top Down adventure games in Game Code Library's tutorials. I designed quests, NPCs, and a forest environment for this game.

I've written a blog post about designing this game!

Design Goals

  • Create unique NPCs that felt active and real in the fictional world.
  • Design enticing quests and rewards for the player to engage with.
  • Incorporate choice and roleplay opportunities wherever possible.
  • Utilize a design document structure for brainstorming and planning.

Design Document Example


Technical & Analytical Portfolio


DAM SOP

I was responsible for drafting the documentation used by an architecture firm to properly operate within a Digital Asset Management platform. I wrote detailed instructions for how to filter searches, create new metadata, manage user permissions, and share assets internally.

Example SOP Step

Hasbro Stock Price Analysis

I was the team leader for this data analysis project in Math 456 - Mathematical Modeling at UMass Amherst. I led five other students as we analyzed Hasbro's stock prices from January 2020 to December 2024. Other than tracking the group's progress, scheduling meetings, and organizing responsibilities, I was in charge of interpreting the dataset we selected, describing it clearly to a diverse audience, and developing the final forecasting model.

Full Analysis