Hello! I'm Riley, and it's nice to meet you. I write TTRPGs and develop video games. I'm currently finishing my last semester at UMass Amherst.
I designed Gridlock, a board game where you fight monsters to achieve some kind of goal.
I designed Lona's Fountain , a video game where you navigate dialogue puzzles to restore a magical fountain.
Balaxar's Business Brochure, a collection of subclasses for Dungeons and Dragons 2024.
The Spell Crucible, a collection of spells for Dungeons and Dragons 2024.
I wrote a short story, titled The King Who Did Not See, for the Jabberwocky, a literary journal published by UMass undergraduates.